Augmented reality is a form of technology that enhances the real-world environment around us with computer-generated images and information, creating a hybrid scenario that can be added to all kinds of experiences, including learning. .
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AR can be used through devices such as tablets equipped with an easy-to-download AR application. Then the device can be used to scan specially designed AR triggers, such as a page from a book, from which images come to life from the page. There are even special learning spaces, such as libraries and museums equipped with ARs, where learners can take advantage of technology by interacting more with their surroundings. Imagine an exhibit that can be digitized and thus animated, with all the relevant information read to you. It’s a step up from the usual wall exhibit map, isn’t it?
Likewise, in library spaces, parents and their children can use their AR-equipped devices to scan special book bulletin boards, which invite videos, audio stories, and all other means of interactive experiences. AR pushes the boundaries of learning to new levels.
Augmented reality in the classroom
AR applications are increasingly used in classroom environments to aid in the learning of coloring and writing skills. Applications such as To shiver and Crayola Alive allow students to complete a coloring activity, then have the opportunity to digitize their finished image, then see it come to life thanks to the AR technology used.
Specifically, in the case of writing, these AR apps bring additional layers of interactivity to creative writing workshops and descriptive language sessions, as more life and color can be given to some. elements of a story.
âThe Quiver app is a great example of how children’s imaginations can be piqued by adding a different angle to a conventional concept. For example, creating an animal that is slightly different from the norm can then inspire a story based on the differences of that animal. It is a very powerful form of prompt. says Martin Rutherford, a writer.
For young learners, the possibility of having discussions based on the AR interaction is a powerful trigger of imagination. It also encourages writing based on the inspiration these interactions generate. In terms of language analysis, the adjectives that can be used to describe a scene become more abundant once the scene becomes a moving and interactive scene, and the prompts triggered by this scenario are almost limitless.
From a character’s perspective, in particular, the options are amazing.
âThe learner starts with the character, and from there the character can, almost literally, come to life, triggering a number of questions and associated interactions that inspire additional creativity in terms of writing about that character. “ says Miread Shaw, an editor.
What AR means for the classroom
The possibilities in terms of what AR-assisted learning can bring to the classroom are mind-boggling, but like any new technology, it needs to be integrated in the right way. The use of technology as part of more skills-based education is strongly recommended, and it should be clear that the imagination itself belongs only to the child and is only enhanced by these types of applications.
See also: Augmented reality: bringing learning to life
What is clear, however, is that it brings learning, both in terms of incentive to write and in terms of other foundational pedagogical principles, in a different space, a space in which AR can become part of the learning activity, and a space in which the imagination of the young learner takes center stage.
About the guest authors
Aimee Laurence is a renowned content editor at Academized, where she also writes on all kinds of tech topics. She is also a freelance writer at EssayRoo.